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Lesson: Finding Balance in Our Digital Lives

In this lesson, students look at the different ways in which we spend our free time and learn to find balance between active, learning and media activities.

Grade range: 1-3

Teacher Material: https://pressbooks.pub/buildingblocks/chapter/kinds-of-time/

Student Material: https://pressbooks.pub/buildingblocks/chapter/i-wish-i-will/

Time Frame

One class period (45-60 minutes) Two or three class periods (90-120 minutes) Extended Unit
 
Activities  

Kinds of Time

Divided Time

 

 

 

Kinds of Time

Divided Time

Magic Time

 

 

Kinds of Time

Divided Time

Magic Time

Wacky Media Songs: Think Twice With That Device!

 

Preparation:

 

Learning Outcomes

Big ideas/key concepts: Students will understand that…

Digital media experiences are shaped by the tools we use

  • How media tools are made can affect how we use them

Key questions:

  • How can we balance the different kinds of activities in our lives?
  • How can we use social media without engaging in the “comparison game”?

Essential knowledge: Students will know…

  • Media health: The importance of balancing screen time with other activities; How features like autoplay can make use use devices longer than we mean to; Strategies for balancing screen use

Performance tasks: Students will be able to…

  • Use: Develop strategies for healthy and mindful media use
  • Understand: Analyze how features of digital tools influence how they are used
  • Engage: Reflect on how their media habits affect their mental and physical health

Curriculum  Connections

Strand A: Literacy Connections and Applications

A2. Digital Media Literacy

A2.2 Online Safety, Well-Being, and Etiquette

demonstrate an understanding of how to navigate online environments safely, manage their privacy, and interact in a way that supports their well-being and that of others, including seeking appropriate permission

A2.4 Forms, Conventions and Techniques

demonstrate an understanding of the forms, conventions, and techniques of digital and media texts, and apply this understanding when analyzing texts

A2.6 Innovation and Design

use digital and media tools to support stages of the design process and to develop creative solutions to authentic, real-world problems

A3. Applications, Connections and Contributions

A3.1 Cross-Curricular and Integrated Learning

apply the knowledge and skills developed in this grade to support learning in various subject areas and identify some ways this learning can be used in everyday life

 

 

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