Exponential Arithmetic
Exponential notation is used to express very large and very small numbers as a product of two numbers. The first number of the product, the digit term, is usually a number not less than 1 and not greater than 10. The second number of the product, the exponential term, is written as 10 with an exponent. Some examples of exponential notation are:
The power (exponent) of 10 is equal to the number of places the decimal is shifted to give the digit number. The exponential method is particularly useful notation for every large and very small numbers. For example, 1,230,000,000 = 1.23 × 109, and 0.00000000036 = 3.6 × 10−10.
Addition of Exponentials
Convert all numbers to the same power of 10, add the digit terms of the numbers, and if appropriate, convert the digit term back to a number between 1 and 10 by adjusting the exponential term.
Example 1
Adding Exponentials
Add 5.00 × 10−5 and 3.00 × 10−3.
Solution
[latex](5.00\;\times\;10^{-5})\;+\;(300\;\times\;10^{-5}) = 305\;\times\;10^{-5} = 3.05\;\times\;10^{-3}[/latex]
Subtraction of Exponentials
Convert all numbers to the same power of 10, take the difference of the digit terms, and if appropriate, convert the digit term back to a number between 1 and 10 by adjusting the exponential term.
Example 2
Subtracting Exponentials
Subtract 4.0 × 10−7 from 5.0 × 10−6.
Solution
[latex](5.0\;\times\;10^{-6})\;-\;(0.40\;\times\;10^{-6}) = 4.6\;\times\;10^{-6}[/latex]
Multiplication of Exponentials
Multiply the digit terms in the usual way and add the exponents of the exponential terms.
Example 3
Multiplying Exponentials
Multiply 4.2 × 10−8 by 2.0 × 103.
Solution
Division of Exponentials
Divide the digit term of the numerator by the digit term of the denominator and subtract the exponents of the exponential terms.
Example 4
Dividing Exponentials
Divide 3.6 × 105 by 6.0 × 10−4.
Solution
Squaring of Exponentials
Square the digit term in the usual way and multiply the exponent of the exponential term by 2.
Example 5
Squaring Exponentials
Square the number 4.0 × 10−6.
Solution
Cubing of Exponentials
Cube the digit term in the usual way and multiply the exponent of the exponential term by 3.
Example 6
Cubing Exponentials
Cube the number 2 × 104.
Solution
Taking Square Roots of Exponentials
If necessary, decrease or increase the exponential term so that the power of 10 is evenly divisible by 2. Extract the square root of the digit term and divide the exponential term by 2.
Example 7
Finding the Square Root of Exponentials
Find the square root of 1.6 × 10−7.
Solution
[latex]\sqrt{16\;\times\;10^{-8}} = \sqrt{16}\;\times\;\sqrt{10^{-8}} = \sqrt{16}\;\times\;\sqrt{10}^{-\frac{8}{2}} = 4.0\;\times\;10^{-4}[/latex]
Significant Figures
A beekeeper reports that he has 525,341 bees. The last three figures of the number are obviously inaccurate, for during the time the keeper was counting the bees, some of them died and others hatched; this makes it quite difficult to determine the exact number of bees. It would have been more accurate if the beekeeper had reported the number 525,000. In other words, the last three figures are not significant, except to set the position of the decimal point. Their exact values have no meaning useful in this situation. In reporting any information as numbers, use only as many significant figures as the accuracy of the measurement warrants.
The importance of significant figures lies in their application to fundamental computation. In addition and subtraction, the sum or difference should contain as many digits to the right of the decimal as that in the least certain of the numbers used in the computation (indicated by underscoring in the following example).
Example 8
Addition and Subtraction with Significant Figures
Add 4.383 g and 0.0023 g.
Solution
In multiplication and division, the product or quotient should contain no more digits than that in the factor containing the least number of significant figures.
Example 9
Multiplication and Division with Significant Figures
Multiply 0.6238 by 6.6.
Solution
When rounding numbers, increase the retained digit by 1 if it is followed by a number larger than 5 (“round up”). Do not change the retained digit if the digits that follow are less than 5 (“round down”). If the retained digit is followed by 5, round up if the retained digit is odd, or round down if it is even (after rounding, the retained digit will thus always be even).