Domain 1: Economic Participation and Employment

34 Empathy-Building Enterprises

One of the big collective mindset shifts that persons with disabilities have pushed for over the decades is a shift from sympathy (or pity, or awe at overcoming obstacles), toward empathy.   Actioning empathy, in turn, is more likely to lead to universal inclusion.  But how might empathy be actioned in a constructive way?   As Microsoft’s Inclusive Design Toolkit notes, “empathy is an important part of many different forms of design, [but] when building empathy for exclusion and disability, it’s misleading to rely only on simulating different abilities through blindfolds and earplugs. Learning how people adapt to the world around them means spending time understanding their experience from their perspective.”[1] Increasingly, folks are pushing back against empathy games or suits as the temporary nature of these tools does not reflect the reality of navigating their experience full time,[2] and instead finding other ways to connect and increase awareness.

Many enterprises, which may also be owned, operated, and/or employing people with disabilities, focus on building awareness of, and empathy toward, the lived reality of those who may have physical or cognitive impairment.[3]  Dark Table, a restaurant in Vancouver (also formerly in Calgary), provides an experience where customers dine in total darkness.  Among a growing number of restaurants around the world, including O.Noir in Toronto and Montreal, that offer “blind dining”, Dark Table’s proprietors note that “with an unemployment rate of 70%, those with vision loss face obvious challenges in a society that is preoccupied with visual communication, but in a dark dining environment, the tables are turned—the non-sighted servers guide the sighted.”[4]

SPOTLIGHT: Persona Spectrum

Many design firms, among other companies, including Microsoft,[5] utilize a visual tool called The Persona Spectrum using simple icons across an array of broad disability categories to build an empathy bridge between those who experience situational (i.e. everyone), temporary (i.e. many if not most people), and permanent disabilities.  For example, a new parent situationally loses the use of one arm when holding a baby.  An arm fracture temporarily removes the use of an arm, and an amputated arm is of course permanent.  The Persona Spectrum attempts to exploit the imagination of the situational and temporary to appreciate, integrate, and act upon the accessibility requirements of those with a permanent disability.

 

 


  1. Shum, Woolery, Price, et al., Inclusive: Microsoft Design Toolkit (Guidelines), 2016.
  2. As one Conversation Participant noted, some people who use empathy-building games or tools for a short window often say it was not actually that bad.
  3. With regard to empathy-driven enterprises, the Institute’s Scan on Aging and Thriving noted “There are many experiments in trying to create empathy across generational divides. Some of these initiatives are gamified, such as the Empathy Toy, produced by the Toronto-based social enterprise Twenty-One Toys. A number of companies have created wearable empathy suits that restrict mobility and/or vision and hearing. Others use tech, such as Texas A&M’s Age Simulation, and still others focus on badged learning, such as the Macklin Intergenerational Institute’s “Xtreme Aging Workshops”. Staunch, Aging and Thriving, 2021, p. 35.
  4. Dark Table. Home [website]. http://darktable.ca/about.html
  5. PDF available under heading: “Download Inclusive 101 Guidebook (PDF).” https://inclusive.microsoft.design/. Shum, Holmes, Woolery, et al, Inclusive: Microsoft Design Toolkit, 2016. Page 42

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