"

Game Concept Assessment Rubric

Level 1 

Level 2 

Level 3 

Level 4 

Knowledge and Understanding 

Knowlege of content

 

 

 

 

Demonstrates limited knowledge of game design and online communication
Demonstrates some knowledge of game design and online communication
Demonstrates considerable knowledge of game design and online communication
Demonstrates thorough knowledge of game design and online communication

Understanding of content

 

 

 

Demonstrates limited understanding of the relationships between the different game elements and the intended content
Demonstrates some understanding of the relationships between the different game elements and the intended content
Demonstrates considerable understanding of the relationships between the different game elements and the intended content
Demonstrates thorough understanding of the relationships between the different game elements and the intended content. For example, the student can explain how a specific game mechanic matches the role of emojis in online communication.

Thinking 

 

Use of planning skills

 

Demonstrates limited use of planning skills. The game may lack a clear purpose or direction.
Demonstrates some use of planning skills. The game’s purpose and direction may be somewhat unclear or inconsistent.
Demonstrates considerable use of planning skills. The game has a clear purpose and direction, and the design process is well-organized.
Demonstrates sophisticated use of planning skills. The planning process is highly organized and efficient, anticipating potential challenges and incorporating solutions.
Use of processing skills

 

 
Struggles to apply insights from analysis to new designs or evaluate design choices.
Some ability to apply insights from analysis to new designs and evaluate design choices.
Considerable ability to apply insights from analysis to new designs and evaluate design choices.
High degree of ability to apply insights from analysis to new designs and evaluate design choices.
Use of critical/creative thinking processes 
 
The game lacks originality and demonstrates minimal creativity.
The game shows some evidence of originality and creativity.
The game is original and creative.
The game is highly original and imaginative, showcasing innovative solutions to design challenges.

Communication 

Expression and organization of ideas and information

 

 

The explanation of the game is unclear and disorganized. Game mechanics are confusing. Game rules are unclear.
The explanation of the game is somewhat clear but may lack organization. Game mechanics are partially effective. Game rules are somewhat clear.
The explanation of the game is clear, logical, and well-organized. Game mechanics are effective. Game rules are clear.
The explanation of the game is articulate, engaging, and evocative. Game mechanics are highly effective. Game rules are clear and engaging.
Communication for different audiences and purposes
Communicates for different audiences and purposes with limited effectiveness when communicating through the game design and rules.
Communicates for different audiences and purposes with some effectiveness when communicating through the game design and rules.
Communicates for different audiences and purposes with considerable effectiveness when communicating through the game design and rules.
Communicates for different audiences and purposes with a high degree of effectiveness when communicating educational content through the game design and rules.
Use of conventions
The game design makes limited use of the conventions of game design and/or is expressed unclearly.
The rules and explanation are difficult to understand.
The game design makes some use of the conventions of game design and is expressed somewhat clearly.
The rules and explanation are somewhat easy to understand.
The game design makes effective use of the conventions of game design and/or is expressed clearly.
The rules and explanation are clear.
The game design makes highly effective use of the conventions of game design and/or is expressed entirely clearly.
The rules and explanation are entirely clear.

Application 

Application of knowledge and skills in familiar contexts

 

 

Applies knowledge and skills in familiar contexts with limited effectiveness to create a video game design
Applies knowledge and skills in familiar contexts with some effectiveness to create a video game design
Applies knowledge and skills in familiar contexts with considerable effectiveness to create a video game design
Applies knowledge and skills in familiar contexts with a high degree of effectiveness to create a video game design
Transfer of knowledge and skills

 

 
Transfers their understanding of the lesson  content to the game concept with limited effectiveness
Transfers their understanding of the lesson  content to the game concept with some effectiveness
Transfers their understanding of the lesson  content to the game concept with considerable effectiveness
Transfers their understanding of the lesson content to the game concept with a high degree ofeffectiveness
Making connections within and between various contexts
There is little connection between the game design and the lesson  content
There is some connection between the game design and the lesson content There is considerable connection between the game design and the lesson content
There is a high degree of connection between the game design and the lesson content

License

Exploring Digital Media Literacy Copyright © by MediaSmarts. All Rights Reserved.