"

Assessment Rubric for Game Design Activity

Level 1 

Level 2 

Level 3 

Level 4 

Knowledge and Understanding 

Knowlege of content

 

 

 

 

Demonstrates limited knowledge of game elements such as goals; core dynamics; game mechanics; components; rules; spaces
Demonstrates some knowledge of game elements such as goals; core dynamics; game mechanics; components; rules; spaces
Demonstrates considerable knowledge of game elements such as goals; core dynamics; game mechanics; components; rules; spaces
Demonstrates thorough knowledge of game elements such as goals; core dynamics; game mechanics; components; rules; spaces

Understanding of content

 

 

 

Demonstrates limited understanding of the relationships between the different game elements and how they affect the player experience
Demonstrates some understanding of the relationships between the different game elements and how they affect the player experience
Demonstrates considerable understanding of the relationships between the different game elements and how they affect the player experience
Demonstrates thorough understanding of the relationships between the different game elements and how they affect the player experience. For example, the student can explain how a specific game mechanic supports the game’s theme or creates opportunities for strategic decision-making.

Thinking 

 

Use of planning skills

 

Demonstrates limited use of planning skills. The game may lack a clear purpose or direction. Playtesting feedback has little detail and/or is poorly communicated.
Demonstrates some use of planning skills. The game’s purpose and direction may be somewhat unclear or inconsistent. Playtesting feedback has some detail and is communicated with some clarity.
Demonstrates considerable use of planning skills. The game has a clear purpose and direction, and the design process is well-organized. Playtesting feedback is thorough and clearly communicated.
Demonstrates sophisticated use of planning skills. The planning process is highly organized and efficient, anticipating potential challenges and incorporating solutions. Playtesting feedback is thorough and insightful and clearly communicated.
Use of processing skills

 

 
Struggles to apply insights from analysis to new designs or evaluate design choices.
Some ability to apply insights from analysis to new designs and evaluate design choices.
Considerable ability to apply insights from analysis to new designs and evaluate design choices.
High degree of ability to apply insights from analysis to new designs and evaluate design choices.
Use of critical/creative thinking processes 
 
The game lacks originality and demonstrates minimal creativity.
The game shows some evidence of originality and creativity.
The game is original and creative.
The game is highly original and imaginative, showcasing innovative solutions to design challenges.

Communication 

Expression and organization of ideas and information

 

 

The explanation of the game is unclear and disorganized. Game mechanics are confusing.
The explanation of the game is somewhat clear but may lack organization. Game mechanics are partially effective.
The explanation of the game is clear, logical, and well-organized. Game mechanics are effective.
The explanation of the game is articulate, engaging, and evocative. Game mechanics are highly effective.
Communication for different audiences and purposes
Communicates for different audiences and purposes with limited effectiveness when presenting theirgame design and feedback.
Communicates for different audiences and purposes with some effectiveness when presenting their game design and feedback.
Communicates for different audiences and purposes with considerable effectiveness when presenting their game design and feedback.
Communicates for different audiences and purposes with a high degree of effectiveness when presenting their game design and feedback.
Use of conventions
The game design makes limited use of the conventions of game design and/or is expressed unclearly.
The game design makes some use of the conventions of game design and is expressed somewhat clearly.
The game design makes effective use of the conventions of game design and/or is expressed clearly.
The game design makes highly effective use of the conventions of game design and/or is expressed entirely clearly.

Application 

Application of knowledge and skills in familiar contexts

 

 

The game is not functional or engaging, and playtesting feedback is shallow or irrelevant.
The game is partially functional and engaging, and some playtesting feedback is detailed and relevant.
The game is functional and engaging, and playtesting feedback is detailed and relevant.
The game is well-designed, highly engaging, and demonstrates a deep understanding of game design principles. Feedback is highly detailed and insightful.
Transfer of knowledge and skills

 

 
Transfers their understanding of game design to the game concept with limited effectiveness
Transfers their understanding of game design to the game concept with some effectiveness
Transfers their understanding of game design to the game concept with considerable effectiveness
Transfers their understanding of game design to the game concept with a high degree ofeffectiveness
Making connections within and between various contexts
There is little connection between the different aspects of the game (core dynamic, game mechanies, rules, etc.)
There is some connection between the different aspects of the game (core dynamic, game mechanies, rules, etc.) There is considerable connection between the different aspects of the game (core dynamic, game mechanies, rules, etc.) There is a high degree of connection between the different aspects of the game (core dynamic, game mechanies, rules, etc.)

License

Exploring Digital Media Literacy Copyright © by MediaSmarts. All Rights Reserved.