Assessment Rubric for Variant Verbs Assignment
Level 1 |
Level 2 |
Level 3 |
Level 4 |
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Knowledge and Understanding |
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Knowlege of content
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Demonstrates limited knowledge of the codes, conventions, affordances and defaults of video games
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Demonstrates some knowledge of the codes, conventions, affordances and defaults of video games
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Demonstrates considerable knowledge of the codes, conventions, affordances and defaults of video games
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Demonstrates thorough knowledge of the codes, conventions, affordances and defaults of video games
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Understanding of content
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Demonstrates limited understanding of the impacts of video game design on content and gameplay
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Demonstrates some understanding of the impacts of video game design on content and gameplay
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Demonstrates considerable understanding of the impacts of video game design on content and gameplay
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Demonstrates thorough understanding of the impacts of video game design on content and gameplay
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Thinking |
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Use of planning skills
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Uses planning skills with limited effectiveness to create a video game concept
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Uses planning skills with some effectiveness to create a video game concept
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Uses planning skills with considerable effectiveness to create a video game concept
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Uses planning skills with a high degree of effectiveness to create a video game concept
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Use of processing skills
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Uses processing skills with limited effectiveness to analyze video games in terms of verbs and obstacles
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Uses processing skills with limited effectiveness to analyze video games in terms of verbs and obstacles
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Uses processing skills with limited effectiveness to analyze video games in terms of verbs and obstacles
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Uses processing skills with a high degree of effectiveness to analyze video games in terms of verbs and obstacles
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Use of critical/creative thinking processes
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Uses critical/creative thinking processes with limited effectiveness to understand how media makers’ choices, media codes and conventions and the affordances and defaults of digital tools influence how works are made and experienced, and engage with issues of agency in game
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Uses critical/creative thinking processes with some effectiveness to understand how media makers’ choices, media codes and conventions and the affordances and defaults of digital tools influence how works are made and experienced, and engage with issues of agency in games
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Uses critical/creative thinking processes with considerable effectiveness to understand how media makers’ choices, media codes and conventions and the affordances and defaults of digital tools influence how works are made and experienced, and engage with issues of agency in games
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Uses critical/creative thinking processes with a high degree of effectiveness to understand how media makers’ choices, media codes and conventions and the affordances and defaults of digital tools influence how works are made and experienced, and engage with issues of agency in games
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Communication |
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Expression and organization of ideas and information
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Expresses and organizes ideas and information with limited effectiveness when presenting their video game concept
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Expresses and organizes ideas and information with some effectiveness when presenting their video game concept
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Expresses and organizes ideas and information with considerable effectiveness when presenting their video game concept
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Expresses and organizes ideas and information with a high degree of effectiveness when presenting their video game concept
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Communication for different audiences and purposes |
Communicates for different audiences and purposes with limited effectiveness when presenting their video game design
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Communicates for different audiences and purposes with some effectiveness when presenting their video game design
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Communicates for different audiences and purposes with considerable effectiveness when presenting their video game design
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Communicates for different audiences and purposes with a high degree of effectiveness when presenting their video game design
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Use of conventions
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The game concept makes limited use of the conventions of game design and/or is expressed unclearly.
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The game concept makes some use of the conventions of game design and is expressed somewhat clearly.
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The game concept makes effective use of the conventions of game design and/or is expressed clearly.
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The game concept makes highly effective use of the conventions of game design and/or is expressed entirely clearly.
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Application |
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Application of knowledge and skills in familiar contexts
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Applies knowledge and skills in familiar contexts with limited effectiveness to create a video game concept
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Applies knowledge and skills in familiar contexts with some effectiveness to create a video game concept
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Applies knowledge and skills in familiar contexts with considerable effectiveness to create a video game concept
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Applies knowledge and skills in familiar contexts with a high degree of effectiveness to create a video game concept
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Transfer of knowledge and skills
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Transfers their understanding of game design to the game concept with limited effectiveness
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Transfers their understanding of game design to the game concept with some effectiveness
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Transfers their understanding of game design to the game concept with considerable effectiveness
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Transfers their understanding of game design to the game concept with a high degree ofeffectiveness
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Making connections within and between various contexts
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Draws connections between the choice of verbs and the nature of gameplay with limited effectiveness |
Draws connections between the choice of verbs and the nature of gameplay with some effectiveness |
Draws connections between the choice of verbs and the nature of gameplay with considerable effectiveness |
Draws connections between the choice of verbs and the nature of gameplay with a high degree of effectiveness |