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Assessment Rubric for Variant Verbs Assignment

Level 1 

Level 2 

Level 3 

Level 4 

Knowledge and Understanding 

Knowlege of content

 

 

 

 

Demonstrates limited knowledge of the codes, conventions, affordances and defaults of video games
Demonstrates some knowledge of the codes, conventions, affordances and defaults of video games
Demonstrates considerable knowledge of the codes, conventions, affordances and defaults of video games
Demonstrates thorough knowledge of the codes, conventions, affordances and defaults of video games

Understanding of content

 

 

 

Demonstrates limited understanding of the impacts of video game design on content and gameplay
Demonstrates some understanding of the impacts of video game design on content and gameplay
Demonstrates considerable understanding of the impacts of video game design on content and gameplay
Demonstrates thorough understanding of the impacts of video game design  on content and gameplay

Thinking 

 

Use of planning skills

 

Uses planning skills with limited effectiveness to create a video game concept
Uses planning skills with some effectiveness to create a video game concept
Uses planning skills with considerable effectiveness to create a video game concept
Uses planning skills with a high degree of effectiveness to create a video game concept
Use of processing skills

 

 
Uses processing skills with limited effectiveness to analyze video games in terms of verbs and obstacles
Uses processing skills with limited effectiveness to analyze video games in terms of verbs and obstacles
Uses processing skills with limited effectiveness to analyze video games in terms of verbs and obstacles
Uses processing skills with a high degree of effectiveness to analyze video games in terms of verbs and obstacles
Use of critical/creative thinking processes 
 
Uses critical/creative thinking processes with limited effectiveness to understand how media makers’ choices, media codes and conventions and the affordances and defaults of digital tools influence how works are made and experienced, and engage with issues of agency in game
Uses critical/creative thinking processes with some effectiveness to understand how media makers’ choices, media codes and conventions and the affordances and defaults of digital tools influence how works are made and experienced, and engage with issues of agency in games
Uses critical/creative thinking processes with considerable effectiveness to understand how media makers’ choices, media codes and conventions and the affordances and defaults of digital tools influence how works are made and experienced, and engage with issues of agency in games
Uses critical/creative thinking processes with a high degree of effectiveness to understand how media makers’ choices, media codes and conventions and the affordances and defaults of digital tools influence how works are made and experienced, and engage with issues of agency in games

Communication 

Expression and organization of ideas and information

 

 

Expresses and organizes ideas and information with limited effectiveness when presenting their video game concept
Expresses and organizes ideas and information with some effectiveness when presenting their video game concept
Expresses and organizes ideas and information with considerable effectiveness when presenting their video game concept
Expresses and organizes ideas and information with a high degree of effectiveness when presenting their video game concept
Communication for different audiences and purposes
Communicates for different audiences and purposes with limited effectiveness when presenting their video game design
Communicates for different audiences and purposes with some effectiveness when presenting their video game design
Communicates for different audiences and purposes with considerable effectiveness when presenting their video game design
Communicates for different audiences and purposes with a high degree of effectiveness when presenting their video game design
Use of conventions
The game concept makes limited use of the conventions of game design and/or is expressed unclearly.
The game concept makes some use of the conventions of game design and is expressed somewhat clearly.
The game concept makes effective use of the conventions of game design and/or is expressed clearly.
The game concept makes highly effective use of the conventions of game design and/or is expressed entirely clearly.

Application 

Application of knowledge and skills in familiar contexts

 

 

Applies knowledge and skills in familiar contexts with limited effectiveness to create a video game concept
Applies knowledge and skills in familiar contexts with some effectiveness to create a video game concept
Applies knowledge and skills in familiar contexts with considerable effectiveness to create a video game concept
Applies knowledge and skills in familiar contexts with a high degree of effectiveness to create a video game concept
Transfer of knowledge and skills

 

 
Transfers their understanding of game design to the game concept with limited effectiveness
Transfers their understanding of game design to the game concept with some effectiveness
Transfers their understanding of game design to the game concept with considerable effectiveness
Transfers their understanding of game design to the game concept with a high degree ofeffectiveness
Making connections within and between various contexts
Draws connections between the choice of verbs and the nature of gameplay with limited effectiveness
Draws connections between the choice of verbs and the nature of gameplay with some effectiveness
Draws connections between the choice of verbs and the nature of gameplay with considerable effectiveness
Draws connections between the choice of verbs and the nature of gameplay with a high degree of effectiveness

License

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