Creating an Emotionally Persuasive Game
Have students access the student chapter Persuasive Games and tell them that they will be designing a game that either tries to make players agree with or accept an idea (like the Apple ad or the “To You, It’s Just a Small Gap” PSA) or understand a point of view or experience (like “Autumn Peltier’s Watermark” or “Adventure of the ADHD Dinosaur.)
You may choose to have them do this individually, in pairs or in small groups.
Explain that it should do this primarily through the game play, but that they can also use emotional persuasion techniques they’ve learned about in this lesson such as words, images and music.
Have them use the interactive activity to design their game.
Depending on time and resources available, you may choose to have them make a prototype of the game and assess it with the Game Prototype Assessment Rubric, or just submit their game design and assess it with the Game Concept Assessment Rubric.