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Game Prototype Assessment Rubric

Level 1 

Level 2 

Level 3 

Level 4 

Knowledge and Understanding 

Knowlege of content

 

 

 

 

Demonstrates limited knowledge of game elements such as  core dynamics; game mechanics;  rules; avatars
Demonstrates limited knowledge of emotional persuasion techniques
Demonstrates some knowledge of game elements such as goals; core dynamics; game mechanics; components; rules; spaces
Demonstrates some knowledge of emotional persuasion techniques
Demonstrates considerable knowledge of game elements such as goals; core dynamics; game mechanics; components; rules; spaces
Demonstrates considerable knowledge of emotional persuasion techniques
Demonstrates thorough knowledge of game elements such as goals; core dynamics; game mechanics; components; rules; spaces
Demonstrates thorough knowledge of emotional persuasion techniques

Understanding of content

 

 

 

Demonstrates limited understanding of the relationships between the different game elements and emotional persuasion techniques
Demonstrates some understanding of the relationships between the different game elements and emotional persuasion techniques
Demonstrates considerable understanding of the relationships between the different game elements and emotional persuasion techniques
Demonstrates thorough understanding of the relationships between the different game elements and the intended educational content. For example, the student can explain how a specific game mechanic will persuade players or communicate an experience

Thinking 

 

Use of planning skills

 

Demonstrates limited use of planning skills. The game may lack a clear purpose or direction.
Demonstrates some use of planning skills. The game’s purpose and direction may be somewhat unclear or inconsistent.
Demonstrates considerable use of planning skills. The game has a clear purpose and direction, and the design process is well-organized.
Demonstrates sophisticated use of planning skills. The planning process is highly organized and efficient, anticipating potential challenges and incorporating solutions.
Use of processing skills

 

 
Struggles to apply insights from analysis to new designs or evaluate design choices.
Some ability to apply insights from analysis to new designs and evaluate design choices.
Considerable ability to apply insights from analysis to new designs and evaluate design choices.
High degree of ability to apply insights from analysis to new designs and evaluate design choices.
Use of critical/creative thinking processes 
 
The game lacks originality and demonstrates minimal creativity.
The game shows some evidence of originality and creativity.
The game is original and creative.
The game is highly original and imaginative, showcasing innovative solutions to design challenges.

Communication 

Expression and organization of ideas and information

 

 

The explanation of the game is unclear and disorganized. Game mechanics are confusing. Persuasive or emotional intent is unclear.
The explanation of the game is somewhat clear but may lack organization. Game mechanics are partially effective. Persuasive or emotional intent is somewhat clear.
The explanation of the game is clear, logical, and well-organized. Game mechanics are effective. Persuasive or emotional intent is clear.
The explanation of the game is articulate, engaging, and evocative. Game mechanics are highly effective. Persuasive or emotional intent is clear and engaging.
Communication for different audiences and purposes
Communicates for different audiences and purposes with limited effectiveness when communicating persuasive or emotional intent through the game design.
Communicates for different audiences and purposes with some effectiveness when communicating persuasive or emotional intent through the game design.
Communicates for different audiences and purposes with considerable effectiveness when communicating persuasive or emotional intent through the game design.
Communicates for different audiences and purposes with a high degree of effectiveness when communicating persuasive or emotional intent through the game design.
Use of conventions
The game design makes limited use of the conventions of game design and/or is expressed unclearly.
The game design makes some use of the conventions of game design and is expressed somewhat clearly.
The game design makes effective use of the conventions of game design and/or is expressed clearly.
The game design makes highly effective use of the conventions of game design and/or is expressed entirely clearly.

Application 

Application of knowledge and skills in familiar contexts

 

 

The game is not functional or engaging.
The game is partially functional and engaging.
The game is functional and engaging.
The game is well-designed, highly engaging, and demonstrates a deep understanding of game design principles..
Transfer of knowledge and skills

 

 
Transfers their understanding of emotional persuasion techniques to the game concept with limited effectiveness
Transfers their understanding of emotional persuasion techniques to the game concept with some effectiveness
Transfers their understanding of emotional persuasion techniques with considerable effectiveness
Transfers their understanding of emotional persuasion techniques to the game concept with a high degree ofeffectiveness
Making connections within and between various contexts
There is little connection between the game design and the persuasive or emotional intent
There is some connection between the game design and the persuasive or emotional intent
There is considerable connection between the game design and the persuasive or emotional intent
There is a high degree of connection between the game design and the persuasive or emotional intent

License

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