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Lesson: A Day in the Life of the Jos – Authenticating Online Information

In this lesson, students learn how to think about the impact of sharing content online. The consider the effects sharing online content might have on others and then analyze different platforms to identify the risks and tools available for controlling who can see what you post.

Grade range: 7-8

Teacher Material: https://pressbooks.pub/mediasmarts/chapter/how-to-play-oct-28/

Student Material: https://pressbooks.pub/mediasmarts/chapter/fool-me-once-how-to-play/

Time Frame

One class period (75 minutes) Two or three class periods (150-225 minutes)
Activities  

How to Play

October 28: Fool Me Once

Post-Gameplay Quiz

 

 

 

How to Play

October 28: Fool Me Once

Post-Gameplay Quiz

Information Sorting Follow-Up Activity

 

 

Preparation:

  • Make sure that you are able to show the embedded videos or that students are able to access the links.
  • Make sure that students are able to access the interactive activities.
  • To view a short introduction to the game A Day in the Life of the Jos, please visit the Game Introduction
  • To view information on what devices the game works, please visit Technical Requirements

 

Learning Outcomes

Big ideas/key concepts: Students will understand that…

Media have social and political implications:

  • Sources of information in media may be biased, inaccurate or untrustworthy

Digital media are networked:

  • Anyone can publish digital media content

Interactions through digital media can have real impact:

  • Sharing inaccurate information  can have negative impacts on ourselves and others

Key questions:

  • How can we find accurate information online?
  • How can we verify information we find online?
  • How can we identify bias in a source?

Essential knowledge: Students will know…

  • Finding and Verifying: Markers of reliable information, indications of bias

Performance tasks: Students will be able to…

  • Access: Find and verify online information
  • Use: Use Wikipedia, fact-checking sites and other online verification tools
  • Understand: Understand the implications of networked digital publishing on information
  • Engage: Consider the responsibility to share only accurate, verified informaiton online

Curriculum  Connections

Strand A: Literacy Connections and Applications

A2. Digital Media Literacy

A2.1 Digital Citizenship

evaluate and explain their rights and responsibilities when interacting online with appropriate permission, and make decisions that contribute positively to the development of their digital identity and those of their communities

A2.3 Research and Information Literacy

conduct research, considering accuracy, credibility, and perspectives, with a focus on misinformation, disinformation, and curated information, to construct knowledge, create texts, and demonstrate learning, while respecting legal and ethical considerations

A3. Applications, Connections and Contributions

A3.1 Cross-Curricular and Integrated Learning

analyze and explain how the knowledge and skills developed in this course support learning in various subject areas and in everyday life, and describe how they enhance understanding and communication

 

 

definition

License

Exploring Digital Media Literacy Copyright © by MediaSmarts. All Rights Reserved.