Lesson: A Day in the Life of the Jos – Privacy and Reputation
This module addresses five key topics relating to privacy and reputation: controlling audiences, dealing with unwanted photos, preventing online impersonation, building a positive brand amd dealing with pressure to share personal content.
Grade range: 7-8
Teacher Material: https://pressbooks.pub/mediasmarts/chapter/introduction-jos-oct-16/
Student Material: https://pressbooks.pub/mediasmarts/chapter/think-before-you-share-how-to-play/
Time Frame
One class period (75 minutes) | Two or three class periods (150-225 minutes) | |
Activities |
Introduction How t o Play October 16: Think Before You Share Post-Gameplay Quiz
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Introduction How t o Play October 16: Think Before You Share Post-Gameplay Quiz Made for Sharing
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Preparation:
- Make sure that you are able to show the embedded videos or that students are able to access the links.
- Make sure that students are able to access the interactive activities.
- To view a short introduction to the game A Day in the Life of the Jos, please visit the Game Introduction
- To view information on what devices the game works, please visit Technical Requirements
Learning Outcomes
Big ideas/key concepts: Students will understand that…
Digital media have unexpected audiences:
- Things that we post and share online might be seen by people we didn’t think of
Digital media experiences are shaped by the tools we use
- The design of different platforms influence how content is shared
Key questions:
- How do our choices about online sharing affect ourselves and others?
- How is what we share influenced by the platforms we use?
- What can we do to control who sees what we share online?
Essential knowledge: Students will know…
- Privacy and security: Privacy management tools
- Key vocabulary: Feature
Performance tasks: Students will be able to…
- Use: Manage privacy when using digital media
- Understand: Analyze privacy implications of different platforms
- Engage: Consider ethical questions about sharing content online
Curriculum Connections
Strand A: Literacy Connections and Applications
A2. Digital Media Literacy
A2.1 Digital Citizenship
evaluate and explain their rights and responsibilities when interacting online with appropriate permission, and make decisions that contribute positively to the development of their digital identity and those of their communities
A2.2 Online Safety, Well-Being, and Etiquette
conduct research, considering accuracy, credibility, and perspectives, with a focus on misinformation, disinformation, and curated information, to construct knowledge, create texts, and demonstrate learning, while respecting legal and ethical considerations
A2.5 Media, Audience, and Production
demonstrate an understanding of the interrelationships between the form, message, and context of texts, the intended and unintended audience, and the purpose for production
A2.6 Innovaction and Design
select and use appropriate digital and media tools to support the design process and address authentic, relevant, real-world problems by developing and proposing innovative solutions
A3. Applications, Connections and Contributions
A3.1 Cross-Curricular and Integrated Learning
analyze and explain how the knowledge and skills developed in this course support learning in various subject areas and in everyday life, and describe how they enhance understanding and communication
Now that you have finished playing through the Fool Me Once... chapter, try your hand at the October 28 quiz!
the things that you are able to do with an app