Lesson: Avatars and Body Image
In this lesson, lesson students are introduced to the concept of avatars and share their experiences creating and playing avatars in video games and virtual worlds. They then create avatars using a program that is intentionally limited in termsof available body types and gender markers, first creating an avatar of their own gender and then of a different gender, and then discuss the program and relate it to representations of gender and body image in games and virtual worlds and in other media. Students then create avatars using a much more flexible version of the program and compare that experience to the more limited version. Finally, they design paper prototypes of avatar makers that have the featuress they consider to be most important.
Grade range: 7-8
Teacher Material: https://pressbooks.pub/mediasmarts/chapter/what-are-avatars/
Student Material: https://pressbooks.pub/mediasmarts/chapter/what-are-avatars-2/
Time Frame
One class period (75 minutes) | Two or three class periods (150-225 minutes) | |
Activities |
What are Avatars? Making Avatars Avatars andGender
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What are Avatars? Making Avatars Avatars andGender Avatar Prototype
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Preparation:
- Make sure that you are able to show the embedded videos or that students are able to access the links.
- Make sure that students are able to access the interactive activities.
A printable version of this lesson is available here.
Learning Outcomes
Big ideas/key concepts: Students will understand that…
Media have social and political implications:
- Media representations can influence our body image and our understandings of diversity and gender
Digital media experiences are shaped by the tools we use
- The design of different platforms influence how we use them
Key questions:
- How do choices in avatar making influence how we play games?
- How do choices in avatar making influence how we think about body image, gender and diversity?
- How could we design more inclusive avatar makers?
Essential knowledge: Students will know…
- Reading media: Features and limitations of avatar design systems
- Media represention: Issues relating to representing in games
- Community engagement: Ways of reading against media representations of diversity
- Making and remixing: Paper prototyping
- Key vocabulary: avatar[/pb_glossary, [pb_glossary id="872"]features, paper prototype
Performance tasks: Students will be able to…
- Use: Create paper prototypes of an improved avatar design system
- Understand: Analyze representation issues in video games
- Engage: Consider ways of pushing back and reading against stereotypes in media
Curriculum Connections
Strand A: Literacy Connections and Applications
A2. Digital Media Literacy
A2.4 Forms, Conventions and Techniques
evaluate the use of the various forms, conventions, and techniques of digital and media texts, consider the impact on the audience, and apply this understanding when analyzing and creating texts
A2.5 Media, Audience, and Production
demonstrate an understanding of the interrelationships between the form, message, and context of texts, the intended and unintended audience, and the purpose for production
A2.6 Innovation and Design
select and use appropriate digital and media tools to support the design process and address authentic, relevant, real-world problems by developing and proposing innovative solutions
Strand C: Comprehension (Understanding and Responding to Texts)
C1 Knowledge About Texts
C1.2 Text Forms and Genres
Grade 7: analyze a variety of text forms and genres, including cultural text forms, and explain how their characteristics help communicate meaning
Grade 8: analyze and compare the characteristics of various text forms and genres, including cultural text forms, and provide evidence to explain how they help communicate meaning
C1.4 Visual Elements of Texts
Grade 7: analyze and compare how images, graphics, and visual design create, communicate, and contribute to meaning in a variety of texts
Grade 8: evaluate how images, graphics, and visual design create, communicate, and contribute to meaning in
C3 Critical Thinking in Literacy
C3.4 Analyzing Cultural Elements of Texts
Grade 7: analyze cultural elements that are represented in various texts, including values, rituals and ceremonies, architecture, art, and dance, by investigating the meanings of these elements, making connections to their lived experience and culture, and sharing their interpretations with others
Grade 8: analyze cultural elements that are represented in various texts, including norms, values, social hierarchy, past times, language, and taboos, by investigating the meanings of these elements, making connections to their lived experience and culture, and considering how the inclusion of these elements contributes to the meaning of the text
C3.5 Perspectives within Texts
Grade 7: explain explicit and implicit perspectives communicated in various texts, including narrative texts, provide any evidence that could suggest bias in these perspectives, and suggest ways to avoid any such bias
Grade 8: analyze explicit and implicit perspectives communicated in various texts, evaluate any evidence that could suggest bias in these perspectives, and suggest ways to avoid any such bias
C3.6 Analysis and Response
Grade 7: explain how various topics, such as diversity, inclusion, and accessibility, are addressed in texts, analyze the insights or messages conveyed, and identify different positions presented
Grade 8: analyze how various topics, such as diversity, inclusion, and accessibility, are addressed in texts, respond to the insights and messages conveyed, and identify different positions presented
Strand D: Composition (Expressing Ideas and Creating Texts)
D1 Developing Ideas and Organizing Content
D1Purpose and Audience
Grade 7: identify the topic, purpose, and audience for various texts they plan to create, and analyze why the chosen text form, genre, and medium suit the purpose and audience, and how they will help communicate the intended meaning
Grade 8: identify the topic, purpose, and audience for various texts they plan to create; choose a text form, genre, and medium to suit the purpose and audience, and justify their choices
D1.2 Developing Ideas
Grade 7: generate and develop ideas and details about various topics, such as topics related to diversity, equity, and inclusion and to other subject areas, using a variety of strategies, and drawing on various resources, including their own lived experiences
Grade 8: generate and develop ideas and details about challenging topics, such as topics related to diversity, equity, and inclusion and to other subject areas, using a variety of strategies, and drawing on various resources, including their own lived experiences
D2 Producing Drafts
D2.1 Producing Drafts
Grade 7: draft complex texts of various forms and genres, including narrative, persuasive, expository, and informational texts, citing sources, and use a variety of appropriate media, tools, and strategies to transform information and communicate ideas
Grade 8: produce final texts using appropriate techniques and tools, including digital design and production tools, to achieve the intended effect
D2.4 Point of View and Perspective
Grade 7: identify the point of view, perspectives, and bias conveyed in their texts, and explain how their messages might be interpreted by audiences with different perspectives
Grade 8: explain the explicit and implicit points of view, perspectives, and bias conveyed in their texts, evaluate how various audiences might respond, and suggest ways to acknowledge other perspectives
An avatar is a character that players control in a game.
A paper prototype is a drawing that shows howan app or program works. It includes all the features, and shows how they work and what happens when you use them.
the things that you are able to do with an app
Now that you have finished playing through the Fool Me Once... chapter, try your hand at the October 28 quiz!
Stereotyping means portraying members of a particular group in just one or a small number of roles, treating all members of a group as being the same, or emphasizing the ways in which a group is different from the (presumed) audience